Gaming and e-sports

Gaming and e-sports

It's more than just a game: in e-sports, highly paid individual athletes and clans (teams) compete for international titles and sponsorship money - it’s an industry worth billions.

A young Oppenhoff team with a (private) gaming licence advises various players in this industry on all relevant legal issues, such as: 

  • Are organisers of e-sports events allowed to duplicate the programs?
  • Is it unproblematic to use algorithms to detect cheat software?
  • What counts as an e-athlete’s place of work? And what should be considered from the labour law perspective when it comes to transfers?
  • How are entry and prize money taxed?
  • What legal form should e-sports organisations and clans choose?

The initiative was launched by Caterina Hanke. In addition to Caterina Hanke (Litigation and Arbitration/Intellectual Property), the team includes Patric Mau, (Intellectual Property), Malte Menken (Corporate/M&A), Daniel Gellrich, Martin-Brandenburger Nonnast (both Tax Law), Christian Saßenbach (IT Law and Data Protection), Dr. Alexander Willemsen (Labour Law) and Edder Cifuentes (Corporate/M&A, Latin America Desk).

They advise streaming platforms, publishers, event organisers, sponsors, teams and management and sports agencies - most recently, among others, Rush Entertainment AG on trademark issues in connection with the launch of the RUSH.GG platform.

More information and tips on this topic will be available here soon. Wait and see - or as gamers would say: HF (have fun)!

Further Information

Our attorneys in the individual practice areas have already published the following articles on e-sports:

Caterina Hanke

Caterina Hanke

Junior PartnerAttorney

Bockenheimer Landstraße 2-4
60306 Frankfurt am Main
T +49 69 707968 185
M +49 176 4579 8083

Email

Dr. Alexander Willemsen

Dr. Alexander Willemsen

PartnerAttorneySpecialized Attorney for Employment Law

Konrad-Adenauer-Ufer 23
50668 Cologne
T +49 221 2091 551
M +49 173 6291 635

Email

LinkedIn

Further contacts